# sync city

definition: when something happens that's *significant to you*, a synchronicity, that's when you feel that some observer that *isn't you* is observing you and the event and its meaning (think: a murder of crows flying past your 49th floor window at that exact moment; a message, from who?). the experience of synchronicity is characterized by the feeling of some hidden observer, like some other meaning-maker is, in that moment, *intending* for the significance you're experiencing, and observing *you* to see if you got the message.

theory: the event itself is always observable by *everyone else in the same physical system* (your neighbors, motion sensors, whoever), and there's *always* at least one mundane causal path that doesn't involve a hidden other observer (think: updraft, food/nesting site).

this might be why all of our stories can overlap in ways that end up being physically structural without semantic conflict (think: *commerce* can be described in terms of synchronicity, a timely motion with meaning, mutually observed), until observers create opportunity for semantic conflict by straddling stories (think: gentrification)

this doesn't prove anything. this is an effort to stabilize the observer who's convinced they saw something they *know* is unconvincing, their goalposts rattling free from the dissonance of it. systems tend to cycle like stories tend to cycle, and a story is an easy way to keep a system going like a song is an easy way to keep the beat. however all this runs, player-specific story is undeniably a *really* low-energy tool for coordination, rhymes with narrative-as-stigmergy. there can be more than one desire-path to the same park bench, and more than one reason to want to maintain it. where does your story go, knowing that its players are contributing to a million other stories too? a hero's journey is a whole deal, yeah, but aggregate a thousand of them and you've got one standard-issue evolving society.

***

writing this out and looking at it, it feels electric to me, like alternating current, the void/all/void/all strobe

this sort of creates the possibility that layers of consciousness (whether subconscious or collective conscious) might relate to inter-layer *meaning* kind of opaquely? or, yeah, teleologically? like from that perspective *the story* isn't the point, it's what it *does* to you? or through you? in strict terms, you're the only one for whom any story-experience you can observe exists, because you're the only one who can experience it like you. the conserved quantity isn't the story, it's you *prior* to narrative identity: you, gerund, *the observing*

... and, maybe, the lattice formed by the weave of that line

(protip: hook your rattling goalposts up to the grid, it's a piezo generator that runs on *your observing*, and its current can (can) be your primary export)


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